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Abyssal Fleet Simple

Node ID0bab238c-6210-46a3-a17f-b56350ce2f4c
Node Version101
Node ProYes
Node StatusShared - visible for everyone
Node Downloads72

Inputs

Name Type Default
Filament Name String Calm Gamma Filament
Default Orbit String Biocombinative Cache
Number of Abyssal Integer 4
Number of Safe Integer
End Time Integer
is Fleet Commander Bool True
Fleet Commander String
Max Abyssal Cycle Integer

Description

Ideal for ship with drone setup.Required Abyssal launch bookmark save as Abyssal #1, You can create a node to used this node and pass in you choice of Number of Abyssal.----------------------------------------------------------------------------------------------------Shortcuts----------------------------------------------------------------------------------------------------Combat:"A" for Approach"E" for Orbit"R" for Keep At Range"T" for Lock Target"Q" for Show InfoDrones:"G" for All Drone: Return to Drone BayModules:"Space" for Active Medium Power Slot 4----------------------------------------------------------------------------------------------------General Overview with Celestial: Abyssal Trace selected.

Used nodes inside

Total amount of nodes inside is: 55

Count Node ID (version) Node Title (version)
1
root.start (v.0)
root.start (v.0)
1
root.exit.success (v.0)
root.exit.success (v.0)
1 b7ba723d-4e4b-4489-b7d6-4114a4ba45b5 (v.2) Is Abyssal Dead Space (v.2)
4
root.variable.local.get.integer (v.0)
root.variable.local.get.integer (v.0)
2
root.variable.local.get.string (v.0)
root.variable.local.get.string (v.0)
9
root.flow.split (v.0)
root.flow.split (v.0)
1 c4de2fac-3564-4074-8952-8c5c4e320503 (v.10) Wait while ship indicator (v.10)
1
root.time (v.0)
root.time (v.0)
1
root.ui.scan (v.0)
root.ui.scan (v.0)
3
root.math.string.contains (v.0)
root.math.string.contains (v.0)
1
root.ui.get (v.0)
root.ui.get (v.0)
1
root.math.bigint.less (v.0)
root.math.bigint.less (v.0)
1
root.keyboard (v.0)
root.keyboard (v.0)
2
root.loop (v.0)
root.loop (v.0)
2 fde817a9-4bb4-4970-af87-b315a65853ff (v.3) Get ship indicator (v.3)
2
root.math.string.to.upper.case (v.0)
root.math.string.to.upper.case (v.0)
2
root.loop.break (v.0)
root.loop.break (v.0)
1
root.variable.local.set.string (v.0)
root.variable.local.set.string (v.0)
2
root.variable.local.get.bool (v.0)
root.variable.local.get.bool (v.0)
1
root.delay (v.0)
root.delay (v.0)
1
root.math.bigint.less.or.equal (v.0)
root.math.bigint.less.or.equal (v.0)
2
root.delay.random (v.0)
root.delay.random (v.0)
2 b127e622-42ce-4768-8884-2bb1663e8b1f (v.7) Approach by Name (Hotkey W) (v.7)
2 4efc63cd-4bb0-43cb-a2c4-dd2bd679bccf (v.6) Abyssal Transition (v.6)
1 d6efea3b-a507-4681-841e-84f15ea835e0 (v.11) Abyssal Fleet Enter (v.11)
1 2d8e7457-3dee-489a-a69a-e13457a3cfc4 (v.2) Abyssal Warp Fleet (v.2)
1
root.variable.local.set.integer (v.0)
root.variable.local.set.integer (v.0)
1
root.math.bigint.more.or.equal (v.0)
root.math.bigint.more.or.equal (v.0)
1 5c7ea35f-0494-4d38-82d9-7788a8d57a92 (v.3) Fleet Warp to Safe (v.3)
1 2d0acd39-005e-4a9e-a8bd-0b0f29af0e65 (v.16) Get Distance by name (v.16)
1 f91c554b-a284-4edc-ad2b-140cea732e53 (v.41) Abyssal Fleet Activate Conduit (v.41)
1 037b5cca-e581-4782-a969-8b436b673471 (v.37) Abyssal Fleet Combat (v.37)
1 c7e9a5bb-d0fe-43c0-a283-68d156e23e71 (v.52) Abyssal Simple Loot Room (v.52)