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  • BOT Mining Fleet - Miner Commander [Orca or Porpoise]

NULLSEC LOWSEC HIGHSEC FLEET COMMANDER Warp Fleet to random asteroid belt. Approach closest asteroid. Lock any visible NPC in Overview and activate Target Painter, send drones from all the fleet to attack NPC. Wait for ore in Fleet Hangar, move the ore from Fleet Hangar to Ore Hold and primary ship hangar. When full warp to a station and put ore there. Can use bookmarks. - repair ship - undock - add Anchor Player to Watchlist - warp to the random Asteroid Belt - approach closest Asteroid - stop ship - move ore from Fleet Hangar to Ore Hold and Ship primary hangar - run away if neutral deteced and dock to station/structure - run away if shield is low and dock to station/structure - warp to a station and put ore there if Anchor Fleet Hangar doesn't exist - use up to 3 commands (warp to bookmark two times, dock) - repeat from the begining Required 1. Overview with visble Asteroids to mine 2. Overview with visble NPCs 3. Overview with visble Fleet Members 4. Overview sorted by distance 5. Passive modules should be hidden 6. Fleet Member should be added in Watchlist 7. Fleet chat opened with visible the list of chat members 8. Visible Drones window in space 9. Expanded Drones In Space list. Each drone in space should be visible in the list in the drone window 10. Write all fleet members in the field "Fleet Units" separeted by comma Go Safe commands Go Safe command 1, 2 and 3 - that is queue of commands. Can be used in different scenarios. Scenario 1 You just need to dock a station when any danger situation triggered. You should put in any of three commands the path to your station with Dock command in the end. Ex: Structures/Refinery/STATION NAME/Dock Ex: Structures/STATION NAME/Dock Scenario 2 You have insta dock bookmark at your station, and want warp to it first before dock. Go Safe command 1 = Locations/BOOKMARK NAME/Warp to Location Within 0 Go Safe command 2 = Structures/STATION NAME/Dock Scenario 3 You have insta dock bookmark and safe spot somewhere in space. You want to warp to the safe spot first, after that to insta dock bookmark, after that dock. Go Safe command 1 = Locations/BOOKMARK NAME/Warp to Location Within 0 Go Safe command 2 = Locations/BOOKMARK NAME/Warp to Location Within 0 Go Safe command 3 = Structures/STATION NAME/Dock FEATURES - MOVEMENT [DONE] use microwarpdrive/afterburner before warp [DONE] approach to the closest asteroid for a selected distance [DONE] stop whip movement if the ship is close enough to the closest asteroid [TESTING] when running, warp through save spots [TESTING] run away if neutral detected in lock chat [DONE] use fleet warp instead of normal warp [TESTING] warp to asteroid belts one by one [NOT YET] warp to Ore Site one by one FEATURES - CARGO [DONE] move ore from Fleet Hangar to Ore Hold [BROKEN] move ore from Fleet Hangar to primary ship hangar if Ore Hold is full [DONE] upload ore from Fleet Hangar, Ore Hold and primary ship hangar to a structure/station when docked FEATURES - TARGETING [DONE] lock NPCs [TESTING] ignore specified NPCs [TESTING] lock fleet units for a quick healing [NOT YET] lock neutrals in grid [TESTING] activate Target Painter on any locked target exclude fleet units [NOT YET] activate Stasis Webifier on a locked target exclude fleet units when the target is in range FEATURES - DRONES [DONE] launch drones [DONE] return single drone if damaged [DONE] attack NPCs [NOT YET] attack neutrals [DONE] return if warp is active FEATURES - FLEET [DONE] activate fleet bonuses when ore exist in overview [DONE] deactivate fleet bonuses when ore is not visible [TESTING] add fleet units to watchlist [DONE] heal fleet units if damaged

Name Type Default

Orca or Purpoise or other.

Run away if shield is less

Ex: Structures/NAME OF YOUR STRUCTURE/Dock Ex: Planets/II/Warp to Within/70 km Ex: Locations/BOOKMARKS FOLDER/BOOKMARK NAME/Warp to Within 0 m

Second command in queue for going to safe spot. Leave it empty to ignore Ex: Structures/NAME OF YOUR STRUCTURE/Dock Ex: Planets/II/Warp to Within/70 km Ex: Locations/BOOKMARKS FOLDER/BOOKMARK NAME/Warp to Within 0 m

Third command in queue for going to safe spot. Leave it empty to ignore Ex: Structures/NAME OF YOUR STRUCTURE/Dock Ex: Planets/II/Warp to Within/70 km Ex: Locations/BOOKMARKS FOLDER/BOOKMARK NAME/Warp to Within 0 m

Extra time for awaiting in dock after neutral is gone from local chat.

Ship forces to be no far than the value from the closest asteroid

List of slots which should always be active when possible. Something like Shield Hardener. Leave it empty if you don't have any in your fit Ex: MediumSlot3,MediumSlot4 Ex: MediumSlot1

Leave it empty if you don't have any fleet bonuses in your fit Ex: HighSlot1,HighSlot2,HighSlot3 Ex: HighSlot1

Leave it empty if you don't have Microwarpdrive or Afterburner in your fit Ex: MediumSlot3

Leave it empty if you don't have Target Painter in your fit Ex: MediumSlot3

Leave it empty if you don't have Stasis Webifier in your fit Ex: MediumSlot3

List of slots with Remote Shield Boosters. Leave it empty if you don't have any in your fit Ex: HighSlot3,HighSlot4 Ex: HighSlot1

Nicknames of the character of the fleet (exclude yourself) If you have one Leader and two miners - you should write two their's nicknames in the list there, divided by comma. Ex: Miner1,Miner2

Characters splitted by coma. Do not use spaces! Example: Character1,Character2,Some Name,Other Name

No outputs

Information
Author
ID 73347eef-07e3-41a5-8089-0b13b9744538
Version
Pro Yes
Status Public - visible for everyone
Downloads 569
Download
./EVE-Master node download 73347eef-07e3-41a5-8089-0b13b9744538
Create PlayConfig
./EVE-Master playconfig create BOTMiningFleetMinerCommanderOrcaorPorpoise 73347eef-07e3-41a5-8089-0b13b9744538
Play
./EVE-Master playconfig play BOTMiningFleetMinerCommanderOrcaorPorpoise

Internal nodes - 74

Count Node ID (version) Node Title (version) Status Pro
27
root.variable.local.get.string (v.0)
root.variable.local.get.string (v.0)
Public No
13
root.flow.split (v.0)
root.flow.split (v.0)
Public No
11
root.variable.local.get.integer (v.0)
root.variable.local.get.integer (v.0)
Public No
8
root.variable.local.set.bool (v.0)
root.variable.local.set.bool (v.0)
Public No
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root.message (v.0)
root.message (v.0)
Public No
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7
root.variable.local.get.bool (v.0)
root.variable.local.get.bool (v.0)
Public No
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5
root.delay (v.0)
root.delay (v.0)
Public No
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4
root.voice.async (v.0)
root.voice.async (v.0)
Public No
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root.math.bigint.more (v.0)
root.math.bigint.more (v.0)
Public No
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4
root.math.string.concat3 (v.0)
root.math.string.concat3 (v.0)
Public No
4
root.ui.tree.get.data (v.0)
root.ui.tree.get.data (v.0)
Public No
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root.array.length.uitreenode (v.0)
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Public No
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2
root.variable.local.set.ui (v.0)
root.variable.local.set.ui (v.0)
Public No
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2
root.variable.local.get.ui (v.0)
root.variable.local.get.ui (v.0)
Public No
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2
root.mouse.click (v.0)
root.mouse.click (v.0)
Public Yes
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Public No
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2
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root.math.bigint.to.string (v.0)
Public No
1
root.start (v.0)
root.start (v.0)
Public No
1
root.exit.success (v.0)
root.exit.success (v.0)
Public No
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1 b61a89bb-ef13-4375-8cf2-efdf330a27ec (v.0) Close Neocom (v.0) Public Yes
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1
root.loop.array.ui.tree.node (v.0)
root.loop.array.ui.tree.node (v.0)
Public No
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root.ui.tree.node.array.at.index (v.0)
Public No
1
root.ui.get.child (v.0)
root.ui.get.child (v.0)
Public No
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root.keyboard (v.0)
root.keyboard (v.0)
Public Yes
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1 b4ff27dd-cb7c-4fda-adb9-a618d54bcc6f (v.0) Return all drones (Drag and Drop) (v.0) Public Yes
1 88b0b7dd-7d71-416e-9207-423fab24bb56 (v.6) Get locked target with substring (v.6) Public No
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1
root.delay.random (v.0)
root.delay.random (v.0)
Public No
1 00b936fe-9f6b-4b2a-8f3a-4097f052b63a (v.2) Inventory Window - Expand current ship hangars (v.2) Public Yes
1 01436e31-2b7b-44e9-a865-48d514a99f56 (v.1) Warp Fleet to random Asteroid Belt (v.1) Public Yes
1 0d92f216-3ad9-4111-bf15-90566c22abe2 (v.3) System context menu commands (v.3) Public Yes
1 6d256c2d-3193-402b-9aea-1a4a20a9fbfe (v.2) Repair Watchlist Ships (v.2) Public Yes
1 e8e72736-0c06-49fb-a0a4-75b145ca716b (v.15) Click context menu item (v.15) Public Yes
1
root.math.bigint.min (v.0)
root.math.bigint.min (v.0)
Public No
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1 acbe4315-ec10-43d2-bd6e-03da11297a5d (v.24) Triggers Pack (v.24) Public Yes
1
root.math.bigint.more.or.equal (v.0)
root.math.bigint.more.or.equal (v.0)
Public No
1
root.math.bool.and (v.0)
root.math.bool.and (v.0)
Public No
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1
root.math.bigint.equals (v.0)
root.math.bigint.equals (v.0)
Public No
1 edc42e0d-b171-45b5-bd63-917efb03bf8b (v.7) Add+Get player from Watch List (v.7) Public Yes
1 5f5e8d04-12e0-424f-8a41-8989a1653bde (v.1) String Split+Trim (v.1) Public No
1
root.loop.array.string (v.0)
root.loop.array.string (v.0)
Public No
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1
root.variable.local.set.integer (v.0)
root.variable.local.set.integer (v.0)
Public No
1
root.math.bigint.add (v.0)
root.math.bigint.add (v.0)
Public No
1
root.math.string.concat (v.0)
root.math.string.concat (v.0)
Public No
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1 96aebba2-c1c6-42f5-8bc0-1a4b023837de (v.6) Return all drones (Hotkey) (v.6) Public Yes
1 0ee65da2-4343-41f2-a8ad-d02c4af8534c (v.3) Stop ship movement (v.3) Public Yes
1 cf8720ad-f123-4782-9feb-86a562c4fed5 (v.16) Return all damaged drones (v.16) Public Yes
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1 2c3258ab-1e78-40d8-bb6d-a1f7bfd0119d (v.14) Launch all drones if less than (v.14) Public Yes