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Triggers Pack

Node IDacbe4315-ec10-43d2-bd6e-03da11297a5d
Node Version18
Node ProYes
Node StatusShared - visible for everyone
Node Downloads63

Inputs

Outputs

Name Type Default
Rescan Bool True
Shield Limit Integer 50
Armor Limit Integer 100
Structure Limit Integer 100
Cargo Fullness Percent Integer 100
Server Shutdown Bool True
Check Neutrals Local Bool True
Check Neutrals Grid Bool True
NPC Carrier in Grid Bool True
Check Any Character in System StringArray
Name Type Default
On Triggered Bool False
Trigger Reason String

Description

Bunch of helpful triggers which you may optionally enable or disable using properties.

INPUTS
Rescan - if enabled, rescan EVE UI Elements
Shield Limit - minimum value of shild [0-100]
Armor Limit - minimum value of armor [0-100]
Structure Limit - minimum value of structure [0-100]
Cargo Fulness Percent - if enabled, rescan EVE UI Elements
Server Shutdown - is EVE server going to shutdown in 5 minutes
Check Neutrals Local - trigger if neutral detected in local chat. WORKS ONLY WITH VISIBLE NEUTRALS ON SCREEN
Check Neutrals Grid - trigger if neutral detected in grid (in the Overview window) WORKS ONLY WITH VISIBLE NEUTRALS IN OVERVIEW
NPC Carrier in Grid - trigger if ship of Carrier type detected in Overview WORKS ONLY WITH VISIBLE NPC IN OVERVIEW
Check Any Character in System - array of strings, trigger if any of the character detected in local chat

OUTPUTS
On Triggered - true - triggered, false - not triggered
Trigger Reason - string with value of trigger reason, empty if not triggered

Used nodes inside

Total amount of nodes inside is: 53

Count Node ID (version) Node Title (version)
1
root.start (v.0)
root.start (v.0)
1
root.exit.success (v.0)
root.exit.success (v.0)
1 c1d4cc53-2aa9-455f-80c1-6465709f6abd (v.0) Is server shutdown in 5m (v.0)
8
root.flow.split (v.0)
root.flow.split (v.0)
4
root.variable.local.get.integer (v.0)
root.variable.local.get.integer (v.0)
5
root.variable.local.get.bool (v.0)
root.variable.local.get.bool (v.0)
2
root.variable.local.set.bool (v.0)
root.variable.local.set.bool (v.0)
1
root.math.bool.or3 (v.0)
root.math.bool.or3 (v.0)
4
root.exit.error (v.0)
root.exit.error (v.0)
1
root.math.bigint.more.or.equal (v.0)
root.math.bigint.more.or.equal (v.0)
1 bcf29208-b1fd-4cd8-9f0c-eda05b30a45b (v.4) Get UI of first target by Text (v.4)
1
root.variable.local.get.array.string (v.0)
root.variable.local.get.array.string (v.0)
1 a78c5f95-f793-4b11-9205-d08be704ab42 (v.4) Is Any Character in System (v.4)
1 bad76b2c-cdea-4a4b-ad94-1814561b31b8 (v.11) Shield, Armor, Structure (v.11)
1
root.variable.local.get.string (v.0)
root.variable.local.get.string (v.0)
7
root.variable.local.set.string (v.0)
root.variable.local.set.string (v.0)
1
root.ui.scan (v.0)
root.ui.scan (v.0)
3
root.math.bigint.less (v.0)
root.math.bigint.less (v.0)
1 cdf56bde-8060-478d-88f7-4c4dbf21cd33 (v.9) Get cargo capacity (v.9)
1 65d22193-b07e-47c5-9d9e-ff285df0bdc6 (v.1) Open Inventory Window (v.1)
2 35b16ddd-1096-4d0a-b414-839392287032 (v.4) Open Chat (v.4)
1 5f2522fd-9d8b-4f1b-9f40-717b700e2451 (v.10) Is neutral in system (v.10)
4 3a35287d-784c-4970-aa04-81a6682f3a58 (v.1) Message Alert Last Error (v.1)