Includes basic prioritisation of debuffing enemies and unassigning of out of range enemies MAY CAUSE DRONES TO BECOME UNASSIGNED AS WELL

Name Type Default

No outputs

Information
Author
ID fe206668-be32-4f00-8fff-46c2c9307534
Version
Pro Yes
Status Public - visible for everyone
Downloads 529
Download
./EVE-Master node download fe206668-be32-4f00-8fff-46c2c9307534
Create PlayConfig
./EVE-Master playconfig create ABYSSCombatuntilClear fe206668-be32-4f00-8fff-46c2c9307534
Play
./EVE-Master playconfig play ABYSSCombatuntilClear

Internal nodes - 37

Count Node ID (version) Node Title (version) Status Pro
4
root.delay.random (v.0)
root.delay.random (v.0)
Public No
3 c4de2fac-3564-4074-8952-8c5c4e320503 (v.10) Wait while ship indicator (v.10) Public No
2
root.math.string.contains (v.0)
root.math.string.contains (v.0)
Public No
2
root.flow.split (v.0)
root.flow.split (v.0)
Public No
2
root.message (v.0)
root.message (v.0)
Public No
2 e7e7b5cc-a689-4e62-b51a-b5520c11ef8e (v.0) Integer Less or equal (flow) (v.0) Public No
1
root.start (v.0)
root.start (v.0)
Public No
1
root.exit.success (v.0)
root.exit.success (v.0)
Public No
1
root.mouse.click (v.0)
root.mouse.click (v.0)
Public Yes
1
root.math.string.to.upper.case (v.0)
root.math.string.to.upper.case (v.0)
Public No
1 fde817a9-4bb4-4970-af87-b315a65853ff (v.3) Get ship indicator (v.3) Public No
1 b7ba723d-4e4b-4489-b7d6-4114a4ba45b5 (v.2) Is Abyssal Dead Space (v.2) Public No
1 cc8c4ebf-0d71-4136-b44a-fb016bbe0aa9 (v.1) Is Docked (v.1) Public No
1
root.variable.local.get.string (v.0)
root.variable.local.get.string (v.0)
Public No
1 2c3258ab-1e78-40d8-bb6d-a1f7bfd0119d (v.15) Launch all drones if less than (v.15) Public Yes
1 b598deef-fd87-4242-a449-d23d2bfbfc80 (v.1) Drones In Local Space Expand (v.1) Public Yes
1 f4b470d8-885d-4c40-89dd-598cb56dc2e7 (v.1) Drones In Bay Expand (v.1) Public Yes
1 4f770117-d13b-440d-9669-cb009600b8ab (v.5) Activate slots by name (v.5) Public Yes
1 3101ff09-7e57-4b75-829f-04650b4c4d0a (v.3) Is Empty Rectangle (v.3) Public No
1
root.ui.tree.get.data (v.0)
root.ui.tree.get.data (v.0)
Public No
1
root.variable.local.get.integer (v.0)
root.variable.local.get.integer (v.0)
Public No
1
root.exit.error (v.0)
root.exit.error (v.0)
Public No
1 a3649653-8f7d-43ff-9f23-a44c58249945 (v.4) ABYSS: Activate Missiles (v.4) Public Yes
1 690261b4-95de-4e8b-92b9-d15db3d08063 (v.4) ABYSS: Get Missiles Status (v.4) Public No
1 e916496f-514b-4767-a7c1-3b2a203e8240 (v.5) ABYSS: Deactivate Outranged Weapons (v.5) Public Yes
1
root.loop (v.0)
root.loop (v.0)
Public No
1 3d8d7673-73c1-466f-a114-4db86893ee33 (v.1) ABYSS: Check active slots by name (v.1) Public No
1 8135c964-aa5f-4214-8887-117c499ea4d5 (v.0) ABYSS: Get Capacitor Data (v.0) Public Yes
1
root.math.bigint.multiply (v.0)
root.math.bigint.multiply (v.0)
Public No
1
root.loop.break (v.0)
root.loop.break (v.0)
Public No
1
root.math.bool.or (v.0)
root.math.bool.or (v.0)
Public No
1 f96d5eb2-72dd-42ec-ad3c-3ab49453fd5a (v.6) ABYSS: Get Best Target (v.6) Public No
1 ec34c6b1-8cd4-4d77-8b4d-475c2033e57a (v.7) ABYSS: Get Locked Targets (v.7) Public No
1 35e1c37c-a3b6-405c-acf1-b9ab7fa55e37 (v.15) ABYSS: Lock Targets by Range (v.15) Public Yes
1 eda2b17d-a4d9-4b1b-b512-d75c0b1fa794 (v.4) ABYSS: Still Trigs on Grid? (v.4) Public No
1 ab86eb98-bdee-497d-851e-408efbf5e06b (v.2) ABYSS: Approach by Name (v.2) Public Yes
1 c009ec5e-0fc5-4fb5-80c4-50101f3ab54b (v.6) ABYSS: Orbit by Name (v.6) Public Yes